Case study
The Experiment LabCritter Vale
Browser-based 3D creature-collector built with Three.js. Explore a hand-crafted world, discover and befriend critters, and battle in real time, all rendered in WebGL with zero native install.
Where wild ideas take flight and curiosity leads
- Role
- Creator
- Year
- 2026
- Status
- Live
- Stack
- Three.js, JavaScript, WebGL, Vite
Evidence
System surface
Story · how this shipped
The brief
3D creature-collector games are usually native or engine-heavy (Unity/Unreal). Building one that runs entirely in the browser at real-time framerates was the core technical bet.
The build
Built a full 3D world with Three.js: custom creature models, exploration mechanics, and real-time combat, all in WebGL with no plugins or native install required.
What shipped
Playable end-to-end in any modern browser. Demonstrates real-time 3D rendering, game-state management, and physics-driven combat without a game engine dependency.
Inventory
Stack & signals
Let's talk
Tell me what you're building
If you need someone who can own UI, systems, and AI integration without losing the plot, I'm listening. Contract, advisory, or full-time: we'll find the right shape.