Evidence
System surface
No public screenshot on file—generative preview stands in for the visual layer.
Story arc
How this shipped
Where wild ideas take flight and curiosity leadsThree beats: what pressed against the work, how the stack answered, and what changed once it was live.
I · Constraint
The brief
Recreating a 1994 Mac game faithfully in the browser with zero assets — sprites and sounds all generated procedurally in code.
II · Build
The craft
Fixed-timestep game loop for deterministic physics. Procedural pixel-art sprites drawn entirely with Canvas API — no image files. WebAudio API synthesises all SFX from scratch. Classic mode preserves original scoring: extra life every 20,000 pts, up to 8 lives.
III · Proof
What moved after launch
Zero external assets — entire game in pure code. Fixed-timestep ensures identical behaviour across frame rates. Classic mode is accurate to 1994 original. Demonstrates low-level browser graphics and audio APIs.
Inventory