Evidence
Interface & evidence
A real surface area—not a mock. Scroll the story below for constraint, build, and outcome.
Story arc
How this shipped
Where wild ideas take flight and curiosity leadsThree beats: what pressed against the work, how the stack answered, and what changed once it was live.
I · Constraint
The brief
Creating a realistic ocean ecosystem simulation in the browser that handles hundreds of entities with complex behaviors and interactions.
II · Build
The craft
Implemented spatial partitioning for O(n log n) collision detection, GPU-accelerated particle systems for water effects, and behavior trees for emergent creature AI.
III · Proof
What moved after launch
Simulates 500+ marine entities at 60fps. Complex food chains create emergent ecosystem dynamics. WebGL optimizations achieve AAA-quality visuals in-browser.
Inventory
