Evidence
Interface & evidence
A real surface area—not a mock. Scroll the story below for constraint, build, and outcome.
Story arc
How this shipped
Where design meets code and pixels come aliveThree beats: what pressed against the work, how the stack answered, and what changed once it was live.
I · Constraint
The brief
Teaching real programming concepts through engaging gameplay rather than dry tutorials.
II · Build
The craft
Combined Three.js 3D colony visualization with Monaco editor for live coding. Narrative progression unlocks new programming concepts as players advance.
III · Proof
What moved after launch
Teaches JavaScript fundamentals through 20+ interactive missions. Real-time 3D feedback makes abstract concepts tangible. GSAP animations create immersive learning experience.
Inventory
