Evidence
Interface & evidence
A real surface area—not a mock. Scroll the story below for constraint, build, and outcome.
Story arc
How this shipped
Where wild ideas take flight and curiosity leadsThree beats: what pressed against the work, how the stack answered, and what changed once it was live.
I · Constraint
The brief
Mythology is fascinating but often presented in dry, academic formats. Interactive storytelling could bring these tales alive.
II · Build
The craft
Built branching narrative engine with atmospheric visuals and sound design. Reader choices influence story paths and character fates.
III · Proof
What moved after launch
Branching paths create 10+ unique story experiences per myth. Atmospheric design increases engagement. Choice-driven narrative increases replayability.
Inventory
